3.2

Out of 1 Ratings

Owner's of the Excalibur electronic Handheld Game System Touch Chess II gave it a score of 3.2 out of 5. Here's how the scores stacked up:
  • Reliability

    5.0 out of 5
  • Durability

    5.0 out of 5
  • Maintenance

    0 out of 5
  • Performance

    5.0 out of 5
  • Ease of Use

    1.0 out of 5
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Computers can sometimes "lock
up" due to static discharge or
other electrical disturbances. If
this should happen, use a slim,
pointed object to press the but-
ton marked “RESET.”
9
repeatedly press the square of the piece
you wish to remove until the square on
the display is empty. Press CLEAR to
continue the game.
Adding or Changing a Piece
Press MENU repeatedly until
SETUP
is shown, and then press GO. Now press
HINT/ Î repeatedly to select the correct
piece. Then repeatedly press the square
until the piece appears as the correct
color on the chessboard. Press CLEAR to
continue the game.
Setting Up Special Positions
This is another terrific feature that allows
you to solve problems that you see in
magazines or newspapers, or that you
make up yourself. It also allows you to
enter game positions you want to play, or
that you want Touch Chess to look at,
perhaps using the Infinite Search level.
Normally, it is easier to start from an
empty board to set up such problems. So
first, press MENU repeatedly until
CLRBR
(clear board) is displayed. Then
press the GO key. You’ll see that the dis-
play chessboard will have no pieces, and
KING
is displayed.
On the chessboard, press the square the
White king is on. Next press the square
the Black king is on once to place a White
king there, and then again to change the
White king to a Black king.
Next, pick out another piece in the prob-
lem or position you want to set up. Now
press HINT/ Î key repeatedly to select
the correct piece. Then press the square
on the chessboard where this piece
should stand. Press the square repeatedly
until the piece appears in the right color
on your display.
Follow this procedure until all the pieces
in the problem or position are completely
set up.
Make sure that Touch Chess knows
which color is to move. You may change
the color of the side to move by pressing
the MENU/!.key. The display will
show
SIDE
and the color icons 
will show the side to move.
Follow this procedure until all the pieces
in the problem or position are completely
set up. Finally, press CLEAR to play or to
have Touch Chess analyze the position.
NOTE: You must place a White and
Black king on the board to exit SETUP
mode with the CLEAR key.
General Rules of Chess
1. The two players must alternate in mak-
ing one move at a time. The player with
the white pieces moves first to start the
game.
2. With the exception of castling (see
below), a move is the transfer of a piece
from one square to another square which
is vacant or occupied by an enemy piece.
3. No piece, except the Knight may cross
a square occupied by another piece.
4. A piece moved to a square occupied by
an enemy piece captures it as part of the
same move. The captured piece must be
immediately removed from the chess-
board by the player making the capture.
5. When one player moves into a position
whereby he can attack the King, the King
is in “Check”. His opponent must either
a) move the King
b) block the path of the attacking piece
with another piece, or
c) capture the attacking piece.
6. The game is over when there is no
escape for the King from an attacking
piece. This is known as “Checkmate”.
7. The game is over when the king of the
player whose turn it is to move is not in
check and the player cannot make any
legal moves. This is known as
“Stalemate” and is considered a drawn
game.
Individual Moves
Turn on the
HELP
feature (see page 3.)
All legal moves for each selected piece
will be shown at one time. You will
quickly “learn by doing” the movements
of all pieces.
1. The Queen can move to any square
along the same row, column, or diaganols
on which it stands, but cannot pass over
an enemy piece.
2. The Rook can move to any square
along the same row or column on which
it stands, but cannot pass over an enemy
piece. See also Castling (right.)
3. The Bishop can move to any square
along the diaganols on which it stands,
but cannot pass over an enemy piece.
4. The Knight move is in the shape of an
“L”, moving two squares up or down, and
then one square over. Or it can be one
square up or down, and then two over.
5. The Pawn can move one square for-
ward. On it’s first move it may move two
squares forward. When capturing, it
moves diaganolly (forward) one square.
See also en passent (below.)
6. The King can move one square in any
direction, as long as it is not attacked by
an enemy piece. See also Castling(below)
Special Moves
1. Castling is a move of both the King
and either Rook which counts as a single
move (of the King) and is executed as
diagrammed on next the page:
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